At the end, only one of you will walk away.
What will you discover about each other in the Arena? How long can you survive? What will you give up to leave alive? And will the reward ever be worth the cost?
Death Game is a narrative-driven tabletop roleplaying game when characters compete in a high-stakes battle for survival.
Throughout the game, players will pick up different characters, struggling against all odds for victory. As the number of competitors narrows and the stakes grow higher, you'll play until one of you wins, and the rest of you die.
During that time, you’ll build an arena, work out the rules of play, and grow attached to your mostly doomed cohort of competitors.
Death Game is based on the battle royale genre of media properties. Films, shows and books like The Hunger Games, Squid Game, Battle Royale, and Alice in Borderland provided inspiration. Honestly, it seems to be a genre that’s made to be converted into a role-playing game.
The game has been in development since 2021, but it has taken years to iron out exactly how the rules should be structured; there are a lot of moving parts to balance. Now, it’s finally ready to be published.
Although the game is inspired by popular media, it takes a game-design genealogy from dozens of sources — from DCC funnels to map-building solo-games, to GMless games. Every mechanic has been magpie-picked by the author to build an experience that’s true to the genre and fun to play. We believe it's worth your cash and your time.
When you back Death Game, you get access to both the core game and Death Game: Arenas. The core game includes everything you need to play: rules for character creation, arena building, basic play, NPC archetypes, item and secret tables, and much, much more.
Death Game: Arenas includes two scenarios written by Laurie O’Connel and others written by our wonderful stretch goal authors.
You’ll also get an Arena Board, a playmat which will help your group to organise information as you play.
YES! Stretch goals will flesh out the Arenas zine with even more content for you to play with.
Add a pop of colour to our game with Deathmatch! At Castle Von Glaum. In this standalone pamphlet scenario by our artist, Hodag, you'll play a gaggle of depowered superheroes forced to fight to the death by a maniacal enemy. Battle clones, evil supervillains, and each other in this high-drama, comic-inspired scenario.
We'll be printing it as a seperate pamphlet in full colour, and every backer will get a copy, adding a third element to our box of goodies! Deathmatch! At Castle Von Glaum will replace one of the scenarios written by Laurie O'Connel in the Arenas zine, which will also allow Laurie to focus even more on production values, developing the stretch writers' scenarios, and improving the quality of the core book even further.
To hit this stretch goal and print a completely new pamphlet, we need to break £7k, which means another £800 in the last 24 hours. Can we get there?
Laurie O’Connel is an indie darling whose work covers the wide, wide range of ‘weird’ to ‘unsettling’. His work always comes with a healthy side of social commentary and has a history of getting him sworn at by other authors who ‘wished they’d thought of that idea’.
He’s most known for his works Lichcraft, a game about trans necromancers seeking immortality to reach the end of an NHS waiting list, and Hieronymus, a game based on the artwork of Hieronymus Bosch. He has several successful kickstarters, an ENNIE, and multiple writing credits under his belt.
This is a classic Laurie O’Connel game: a great one sentence pitch, sharp, stripped-down mechanics, and interested in finding out why we’re all so obsessed with this genre right now.
Hodag RPG (@HodagRPG) has got a two day head start on you, which is more than he needs. Hodag's got friends in every town and village from here to Sheboygan, he speaks a dozen languages, knows every local custom, he'll blend in, disappear, you'll never see him again. With any luck, he has the Grail already.
Samantha Leigh (she/they) is a TTRPG designer and the owner of Blinking Birch Games. They're best known for their solo tarot game, Anamnesis, and their short-form videos on indie TTRPGs. Her previous editing work includes Skyrealms and ghostbox.
Luke (@Aethercorpgames) is the mildly sentient creator behind the wildly underground RPGs Orchidelrium, Coiled.Spæce and Double D6. When not pushing pixels he’s commonly found singing his little heart out with a couple of local am-dram groups or being attacked by a small but ferocious cat.
wendi yu "is" a travesti monster from Northeast Brasil who makes trouble out of words and images. She has a Master's in Contemporary Media and Culture, and is currently doing a PhD in the same area. She's made three TTRPGs so far, the latest of which is 'here, there, be monsters!', a response to monster-hunting media from the monsters' point of view. She’s also at times been a screenwriter, poet, filmmaker, designer, editor and sensitivity reader. In a Death Game, she's the one trying to unionize the players against the system. She’s currently wanted dead, alive or reanimated. For more info, visit http://wendiyu.carrd.co or @wen_di_yu.
Kayla Dice is a TTRPG creator, dormant comedian, retired wrestler, begrudging podcaster and unleashed oddball living in London. She releases games as Rat Wave Game House, often focusing on themes of alienation and connection, and in 2023 she was named a winner of the Diana Jones Emerging Designer program.
Kristen Chin (Yanahn) is a Malaysian game designer and illustrator based in the UK. She enjoys writing games about the fantastical, the uncanny, and the idea of society as a continually reconstructed entity (somehow this often circles back to urban ghosts). Her work can be found at https://yanahn.itch.io/ and on twitter as @KristenChin8
A complete copy of Death Game, including:
Death Game
Death Game: Arenas
Arena Board
Deathmatch! At Castle Von Glaum
A complete digital copy of Death Game, including:
Death Game
Death Game: Arenas
Arena Board
Deathmatch! At Castle Von Glaum
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